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allthekeys ([personal profile] allthekeys) wrote2012-04-07 12:00 am
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Night 008

As the clock begins to chime, the entire house will find themselves gripped by the same strange tiredness that started the day. Everyone sleeps deeply and without the slightest chance of waking. As they sleep, a dream begins to unfurl, shared by each of them.

At first, the image is unclear, and could almost be mistaken for emptiness, except the sound of heavy breathing that slowly rises in pitch and volume as the scene plays out. Soon it becomes clear that whoever or whatever it is breathing is stalking through unfamiliar halls, the house unnaturally dark and almost impossible to see into. A few slivers of light escape from the occasional door, and the creeping thing approaches these, breath quickening. It stops in front of each, peering into peep holes or under cracks. The edge of a tongue licks its dry lips, the noise wet and heavy in the stillness. Glimpses of the missing house guests can occasionally be seen through its eyes.

The dream fades into another, night exchanged for sunlight.

A boy sits on a bed, one arm cradled in his lap as he scratches at it. The skin seems to be flaking away, as though healing from sunburn.

He doesn’t seem to notice – or if he does, there is little indication that he cares- his head remains bowed as he studies the dark ink of the tattoo on his arm, seeming puzzled by the mark. The sound of someone humming a broken, stilted tune intrudes often upon his contemplation, but he does nothing to silence the singer and seems unwilling to address them directly.

Beneath the large flakes of skin is a glint of something that might be blood. Judging by the consternation on his expression, whatever it is gives him no real joy. To those caught within the dream with him, the overwhelming feeling of despair blankets the unknown room, catching both the boy and the person humming tightly in its grasp.

The dream shifts, crackling into fragments like sunlight through a broken window. The feeling changes, rich with laughter and pleasure and an almost silly air; a pretty blond woman spins in front of a mirror, eyes alight with joy and the pure pleasure she takes from spinning so. The drunk feeling washes over the dreamers, sweeping them away from their concerns for a bright moment of pure happiness. Her voice intrudes upon their dreams, shivering with laughter as she pauses, breathless, in front of a mirror.

“I think I should like to be a cloud.”

Her giggles cling to them, ringing in their minds long after they wake, catching them off guard at strange moments. Many might find themselves smiling without being able to properly express why.

When they wake, it will be to find that night is fully upon them. The children have been returned... at least most of them, for Vivien's child is still missing, as is Ben Braeden. Other guests have gone missing as well, taken while the house slept. There is no sign of where they might have gone, and no amount of searching will uncover their new location.

There is one small bright spot, however: the clothes that had been lost earlier in the day have reappeared, folded neatly next to each sleeping guest. Their garments have been neatly mended and cleaned and now seem nearly new. The guests can once again get dressed.

Though the night remains odorless, it is still cold, chilly enough that those left behind might wish for a jacket. Everyone within the house will be struck by the unnerving sense that they are being watched, as though someone – or something – lingers just around the corner, peering at them, watching their every move. Nothing materializes, though the occasional rat can be seen perched delicately on a stationary bit of furniture. They turn to watch any house guest that enters the room, but make no effort to follow.

None of the rats seem willing to touch the floor.

As the guests get their wits about them once more, they will soon realize that monsters have once again entered the house.

The Burning Man has appeared once more in the Parlor, sitting rather resentfully in the fireplace. He makes no effort to follow anyone more than a few paces tonight, but the Parlor is hazy with heat. The temperature is oppressive, anyone who steps into the room will feel as though they have stepped into a sauna. Lingering more than a few moments will make it hard to breathe, as though there is less oxygen in the room than there should be.

In the Upside Down Observatory the Drowned Woman sits on the floor, milky eyes fixed on a point in the distance. Around her a pool of water has formed, flowing easily across the floor. She does not seem inclined to move, cradling her flashlight in her lap and gazing down at the dark sea. She is largely passive, not attacking anyone unless they block her view.

In the Wallpapered Parlor the Lady In White has appeared once more, the mist that seems to haunt her steps giving her an ethereal quality. She appears to be waiting for something, eyes half closed and breathing perfectly even, as though whatever has brought her to this place has been accepted and embraced. A small line of bruises has formed along the bottom of her jaw and upper throat. Though she seems calm, she is dangerous to anyone who approaches her, and doubly so to any men who cross her path. Her dress is once again pristine and white.

The Hunters have returned once more to the halls, though they do not travel in packs tonight. Each one stakes out a location in one of the hallways, creeping just out of sight and stalking any person that strays from a group. They seem particularly fond of injured house guests, and the hellhounds will not interfere with anyone they are hunting.

In the Model Bedroom a new ghost has appeared. Her – though it’s difficult to tell – body is twisted and mutilated, as though created from pieces of other people. She does not speak, instead admiring herself in the mirror as though charmed by her horrific appearance. The Patchwork Ghost will attack anyone who enters the room, clawing and ripping at faces. Her nails are surprisingly sharp, and she’s quite fast for all that she seems horrifyingly incomplete.

Though no one is awake to hear it, as the clocks chime something seems to be happening in All the Bathrooms, though eerily the Doll Bathroom remains unharmed. The pipes have cracked, spraying water into the rooms, and the toilets themselves have become fountains, adding to the mess. Strangely, contact with this water seems to burn faintly, a strong itch that gets worse over time, as if a strong chemical has been mixed in with it. After long exposure to it, burns begin to appear on the victim's body.

The Doll Bathroom is unusually empty tonight--the dolls have all vanished from their perches. The bathroom itself feels unnerving to enter; for normal residents it feels almost like the moment right before a thunderstorm, the air charged with energy and damp as it prepares itself for rain. For the sensitive, the feeling is not unlike the moment before being struck by lightning. Though the little girl is no longer in the bathroom, the sounds of tuneless humming and the scraping of a wire brush against flesh still linger in the room.

As for the Dolls, they seem to have decided to take themselves for a walk while the house guests slept. They are scattered throughout the houses, perched on chairs and couches and next to house guests, almost as though studying them. They do not move when anyone is looking at them, though there is often a sound like giggling the moment anyone turns their back on the dolls. Often, they vanish from the rooms they were originally found in, though no one ever sees them in the halls.

In the Dirty Bedroom something shifts within the filth. It is hard to see, often ducking under the bed or behind dresser. The low sound of hissing warns away anyone who thinks of entering, breaking into low, desperate cries of hunger as the creature scrabbles its way through the filth. The Crawling Boy has returned to the house. A bundle of fabric on a high shelf seems to be breathing, though attempting to approach it causes the filth covered ghost to attack.

In the Study the Mother’s Ghost has returned, and unlike the last time she appeared, she seems largely passive, sitting at the desk and writing quietly. A small basket rests next to the desk, though it is empty. She seems almost sad, humming softly and occasionally reaching to touch the basket soothing an unseen infant. Anyone who enters the room will feel drawn to her as though she is their own mother. Anyone who lingers for too long will feel themselves soothed, rocked to sleep by the gentleness of her song, lulled into a slumber from which they will not wake.

In the Gallery, the Mute Ghost Girl has appeared once more, seated on one of the benches as though she has been waiting. The stuffed bunny from the Yellow Bedroom has been pulled onto her lap, cuddled close to her body. She swings her legs idly, staring around at the paintings with wide eyes. She seems almost lost, as though someone has left her behind.

In All Stair Cases the Broken Woman has appeared once more. She seems slightly more subdued tonight, lingering after she arrives almost as though she has lost her way. Before materializing, those on the staircases often hear her scream. On occasion those screams resolve themselves into tortured, desperate whispers, begging for understanding, for a reason. She will not leave the staircases, though often her pitiable cries might lure an unwary houseguest into her grasp. She will not speak to those who approach her, neck lolling unnaturally against the noose, but she sees them.

As the night falls, the metal doors in the basement swing open, releasing a flood of what, at their mildest, might be simply called “creatures”. The horde swarms through the tunnels, the faster ones killing anything that stands in their way as they make their way up through the basement hallway and into the house proper. They will not be stopped, and the herd as a whole seems impossible to slow. They are very capable of being killed, but for sheer numbers alone, it would likely to be better to stay out of the way. These Twisted beings will scatter through both houses; feral beasts without any rational intelligence, they will react to anyone who comes near to them and will flee from the hellhounds as though some strange, lingering survival impulse still directs them. Though their faces and bodies are twisted and mutilated, possessing only the faintest traces of humanity, their eyes are all oddly human.

The Dragoon has appeared once again in the Gardener's Wing. He arrives with no warning, and begins to pace and patrol the hallways near the Greenhouse. He stalks through a faint mist in the halls, and seems particularly protective of the door leading into the largest room, though he frequently strays. He can be heard muttering under his breath, though it is difficult to distinguish what. He is incredibly hostile tonight, and will attack any human that approaches him, though non humans seem to be able to pass without incident

For those that can manage to get past the Dragoon, it may not be immediately obvious why he was so intent in guarding against entry. The Greenhouse seems unchanged, the night lending the fog a deeper darkness, causing the wisps to take on a life of their own as the houseguests explore the edges of the vast expanse. Perhaps they will think they only imagine the large, dark shadow that looms around the edges the mist, slowly circling the area high above their heads. Perhaps, after all, it is only the wind brushing against their ears that sounds like wings flapping in the darkness. Fortunately, the shadow appears to be harmless, but it is still unclear what caused it, and is quite unnerving for those that see it. The faint sound of something large breathing can often be heard, though it never appears willing to show itself. Also hiding in the mist in the light of a single lantern, and those who pause might hear the faint, echoing sound of a horse’s hooves on the gravel path, though it seems just as unwilling to make itself known. Whispers sound just on the edge of hearing, mutters of indeterminable things, often joined by the cry of a crow as they break the otherwise untainted silence of the night. But surely, these things exist only in minds addled by the shadow of the fog.

In the Basement, the Doctor has appeared once again. He sits at his desk in the Hospital Wing, but seems somewhat more resigned than normal. Still, he performs his duties as normal-- anyone entering will be escorted by the nurses to surgery. It is impossible to escape from him without third party assistance. He seems to be waiting for someone, often pausing to check the clock before returning to his work. Any former patient can ask to speak with the Doctor and will be taken to him. They will not be harmed and will be allowed to leave once their appointment is done.

On the first floor of the first house, a new guest seems to have appeared. He is tall and dressed in heavy religious garb-- he could be mistaken for a priest, were it not for the crosses and stakes that he bears in large numbers. It is only when one comes close that they may see the thin line of liquid dripping from his nose and mouth, lips constantly moving in a steady string of prayer. If any Sensitive or Non-Human comes to close to the Vampire Hunter, he will violently and aggressively attack, praying for forgiveness for their sins and his own.

Any resident in the presence of water, and especially in the Public Restroom, will detect something crawling in the dankness. The faint noise of skittering can be heard from time to time, and something often appears just in the corner of their vision, always just out of sight. The longer they stay, the worse the feeling gets-- culminating in the feeling of something with many legs crawling over their skin. Nothing can ever actually be found to cause the growing feeling of anxiety in the pit of their stomach over the seemingly imaginary pests. The effects begin to fade after going more than a few feet away from the water.

Outside the Open Door in the second house, something that look like fireflies dance above the snow covered path. They cast odd shadows on the crusty snow, though they are soundless, merely illuminating the path. Whatever they are, no one can get close enough to capture them, and they avoid any lights shined upon them. In the formerly pristine snow, a single row of tracks have formed, leading away into the darkness. The booted footprints are small, perhaps those of a child, though their maker seems to have not returned to the house after venturing outside.

The safe rooms tonight are The Memory Bedroom, The Yellow Bedroom, and the building down the unexplored snowy path in the second house.

As the chimes continue to ring, while the entire house sleeps, those who found the invitations and keys in their bags are being watched by an unknown force, as if there is something lurking near each and every one of them, individually.

By the time the last hour is marked by the clock, and by the time the rest of the house has risen from their slumber, each has disappeared-- perhaps pulled through the floor, or else simply vanished from sight, leaving behind their weapons as they do so. It is impossible to tell how each of them disappeared, or how long ago, as their arms are the only sign of them, when the rest have regained consciousness.

Soon, the lost all wake up, from the same lingering dreams as the rest of the house, in a small room, totally alien to them, with three other persons, cramped into the small and unknown quarters. They will find themselves somewhat weakend-- not physically tired, but incapable of using any magical abilities, including teleportation.

Carl, Mary, Sif, and Wufei have awoken in the Bell Bathroom. All four of them have been piled into the admittedly spacious tub, fortunately with a few stray pillows and blankets to cushion the porcelain, despite the spacious, if sectioned, nature of the room. Unfortunately, this makes the bath rather cramped, in comparison. Several pairs of sweatpants have been stored in the linen closet.

Agito/Lind, Castiel, Davesprite, and Ulquiorra are now in the Candy Store. Each are in separate corners, but facing the person diagonally across them from. Agito faces Ulquiorra, and Castiel faces Davesprite. They cannot, however, see this fact-- they are obscured from view by the candy in the room. On the counter several blankets have been folded neatly as if ready for purchase. These are joined by three pillows.

Ben, Cloud, Lal, and Piper wake in the Herbal Bedroom. The four lie in a perfect row in the centre, bodies prone and straight, with barely any space between them. Graciously, a spare pillow and blanket have been placed on the floor under the bed, to make up for the lack of fourth place to sleep. Several pairs of sweat pants have been laid on top of this pile of linen.

Eight, Estella, Romano, and Tsuna are in the Satin Room. The four are delicately placed around the room, a thin blanket covering them, but they have practically been posed. Estella is upon the bed, the men on the floor around her. The leather bound book has had five pieces of paper inserted haphazardly: upon further examination, each page is an artful, but alluring, sketch of one of the four current occupants. The fifth page is text only: "absolutely lovely."

Himawari, Laura, Orihime, and Shizuru are joined by baby Nick in the Silk Room. The blanket from the bed has been tossed over the glass case, but does a poor job of totally obscuring its contents. Silk sheets cover the floor, and soft but tiny pillows mark each corner. The baby is crying when they return to the waking world, and a small piece of paper has been tucked into the blanket he lies on. The note reads: "I wish he were ours."

Akito, Anastasia, Ivanova, and Sora's Data Heartless rise in the Stalker Room. Unlike the other rooms, this room has not been altered to make their stay more comfortable but, strangely, all of the normal effects of the room are still in place. The signs of being watched and followed appear, and they multiply as time goes on.

Dean, Gokudera, Johnson, and Shizuka find themselves in the Statuary Bedroom. The figures are lined up to form a perfect circle around the four guests, and they seem to be watching them closely, though surely this is impossible.

Abi, Liz, Mogget, and Rachel are locked into the Velvet Room. Similar to the Silk Room, the glass display case has had a blanket thrown over it, as if it might afford some privacy to the occupants. The ropes on the bed are in plain view, ready to be used. A spare set of velvet curtains has been folded neatly in the corner.

Bianchi, Jamie, Loki, and Peter are trapped in the Wax Bedroom. The fire is flickering, going between a bright blaze and the barest embers, making the room's temperature fluctuate from bearable to stifling. Extra bedding has been provided to accomodate for the extra visitors, but it has been folded and tucked away in the very back of the closet.

Each room has a few items in common: a small tray of assorted foods, all tasting just the slightest bit bitter (and certainly not enough for a full meal for four), a single bucket in the corner furthest from the door (excepting the Bell Bathroom and Stalker Room), an old-fashioned telephone, and a receiving radio. There is no way to radio out of the room, and thus no way to reach anyone else for assistance.

In each room, in a cabinet or drawer, or otherwise just barely hidden out of sight, is a hastily written note, barely legible: "don't answer the phone."

Each door is solidly locked, regardless of the presence of any locking mechanism on the door. There is currently no way out. Under the door, a shadow can be briefly seen, before an envelope is slid under the door, and whoever was there a moment earlier disappears from sight. Inside the envelope is a photo of each occupant, still sleeping in their robes, moments before they were taken to their current locations. A note is scribbled on the backs of each of them, with their names, bearing the words "I'm so glad to see you again."

Bell Bathroom:

This bathroom has been designed to be rather opulent. The tub is huge, more than large enough for a few friends to join you. It is sectioned off from the rest of the bathroom, allowing a bit of privacy. There are bathrobes in the linen closet and large fluffy towels, allowing anyone who enters to linger as long as they might reasonably wish.

A separate shower is completely walled in, with the knobs on the outside to allow you to find the perfect temperature without any uncomfortable dips in the cold water. The exterior of the door has a small latch, perhaps to keep the door from swinging open.

The fixtures are silver, and the countertops wide and marble; it is a beautiful room, and seems to encourage overindulgence and long soaks in the tub.

A small bell sits on the side of the tub, though it seems to have no purpose.

Candy Store:

This room is much larger on the inside than seems possible from the outside, and seems to be a retro-styled candy shop. Aisles of clear plastic bins take up the majority of the floor space, filled with every sort of candy imaginable, from any culture one could think to name. The walls are lined with refrigerated--and freezing--glass displays full of more perishable delicacies, keeping them attractively displayed and perfectly fresh. A few shopping carts litter the aisles, and scoops and bags are readily found to help yourself--none of the displays are locked, though they easily could be.

One entire wall is taken up by a glass counter displaying dozens of flavors of ice cream and related frozen treats, with space behind it for an employee to stand and serve people. A large scale sits on the counter to weigh bags of candy, and beside it, a massive vintage cash register sits, large and heavy enough to need at least two people to have any hope of moving it. It too is unlocked, and full of money both foreign and familiar; one drawer is nearly overflowing with bills, and a glint of tarnished silver can be seen beneath them--to reveal an ornate antique key, should it be emptied.

The shop as a whole is bright and colorful, and more than a little enticing; even the hardest of hearts would have difficulty not feeling at least a little of the gleeful, childish anticipation and excitement of the proverbial kid in a candy store. Visiting here too often tends to bring out a houseguest's inner child--not just their inherent wonder, curiosity, happiness, and enthusiasm, but also the less desirable traits of childhood as well. Pettiness, petulance, impatience, fits of temper, self-centered arrogance and cruelty... The Id is very much in effect here, putting all basic needs and desires at the forefront of the mind.

The sweets also occasionally bring about oddities of their own--while it's impossible to predict what candy will cause them, or what will happen because of it, houseguests indulging their sweet tooth may find themselves subjected to various effects. While these effects are free to be chosen by players at any time, they should be run through for mod approval to be used.

Herbal Bedroom:

Unlike many of the rooms in this house, this room has a very light air to it. The walls are done in pale yellows and natural woods, lined with cupboards and shelves holding all manner of jars and salves. The room smells pleasant, not overly perfumed like some; instead it smells of flowers and very faintly of sandalwood

The jars contain an assortment of herbs, ranging from mundane to obscure, and someone has left an open bottle of Jasmine flowers next to the bed, blanketing the area with a pleasant, subtle scent.

The bed is covered with practical cotton blankets, soft to the touch but obviously meant to be easy to care for, rather than pretty.

A small sitting area has been arranged around a low table with a practical tea set, perfect for entertaining a guest. There are two chairs both easily large enough to curl up in for a nap.

Satin Room:

At first glance, this room appears entirely normal. It’s pretty, and it smells clean, there is a bed, a dresser and a small closet. The blankets on the bed are smooth to the touch, comfortably warm for anyone who wants to nap. Really, the only thing out of the normal seems to be a thick leather book. At first glance it seems like a menu of some sort, but opening it reveals pictures of half-naked men and women, artfully taken to leave little to the imagination. A phone next to the book seems to have been installed to allow for orders to be placed, but at some point someone has ripped the wire out of the wall. This does not stop it from occasionally ringing, though there never seems to be anyone on the other end of the line. The drawer in the desk is solidly locked.

Silk Room:

This room is quite attractive, well decorated and subtly pretty without seeming overdone, done up entirely in elegant silks. A few inked paintings are framed on the walls and the bed is quite comfortable. A writing desk sits neatly in the corner, well stocked with writing supplies and other sundry items one might need. In fact, the only thing that seems strange in the room is a glass box. Inside the box is a kimono, placed on a life sized doll for display. She wears a wig; hair twisted into an elaborate style with jade combs, and is decorated with everything such a formal outfit requires. A small plaque on the bottom of the glass case reads simply “The Emperor’s Pleasure”. It is only upon a closer look that you discover that though the doll does not blink, and her eyes remain focused on some distant point of non-existence, she is breathing.

Stalker Room:

This room seems normal at first glance; it’s well designed with a small kitchen in the corner, complete with a mini-fridge. It seems more like a studio apartment than a true bedroom, even including a small, cramped bathroom, the shower just wide enough for the resident to stand perfectly straight, with little room to manoeuvre. Screens have been set up to give the room some spacing. The window is covered with a heavy dark curtain, blocking out any light from entering the room. The door has locks, an oddity in the house. There are at least six of them, ranging from tumblers to chains, offering an added layer of protection for anything trying to come in the door.

A journal stashed under the bed tells the increasingly frightened tale of a girl being stalked, one who is simply at the end of her rope.

More alarming, perhaps, is the fate of any person who stays the night in this room. Even after they leave, things start happening. Photos appear, of times when they know they were alone. Roses left for them in locked rooms, love notes on their pillow while they sleep. Someone seems to be stalking them.

Statuary Bedroom:

This room is full of statues. Small carved figures varying from wood to stone to modern plastic. There are several that look like famous pieces of art from different worlds. Greek and Roman styles seem rather popular. The bed frame is even carved from marble, attractive men and women holding the bed aloft. At first glance, the room seems innocent, if one ignores the prevalence of naked marble statues. It is only when the candles lighting the room begin to flicker that things go strangely wrong. What were previously stationary statues now seem to be engaged in all manner of debauched behavior.

But surely it is only a trick of the light?

Velvet Room:

This room is quite attractive, well decorated and subtly pretty without seeming overdone, done up entirely in elegant velvet. A few inked paintings are framed on the walls and the bed is quite comfortable. A writing desk sits neatly in the corner, well stocked with writing supplies and other sundry items one might need. In fact, the only thing that seems strange in the room is a glass box. Inside the box is a life sized doll, put on display. He is barely dressed at all. The clinging velvet that makes up much of his costume is accentuated with subtle leather bindings, making it obvious that if needed, he could be restrained with nothing more than his own clothing. He stands utterly still, eyes fixed on a distant point. Though the display seems to be faked, an attentive study of its occupant will reveal that he is, in fact, breathing. The plaque at the bottom of his prison reads “Her Majesty's Doll”. For anyone kind enough to try to free him, the glass is both seamless and unbreakable.

The bed has velvet curtains, and the suede sheets are perfectly comfortable. If one can ignore the life-sized breathing doll, the room would be nice to stay in. A curious soul might unearth some less than wholesome items; tucked under the bedframe are velvet ropes, perfectly placed to bind a person to the bed.

Wax Bedroom:

This room is filled with candles in varying colors; many are piled in bins waiting to be taken to other parts of the house. The room smells of wax, and there are shelves full of blocks of raw beeswax and wicks waiting to be warmed over the fireplace and formed into candles. The fireplace is hard stone and kept readily stocked with tinder and wood for burning. A close look at the walls nearest to the fireplace reveals that they are melting from the heat. Though if you don’t mind living in a room made of wax, the bed is quiet warm and comfortable and the room has such a pleasant smell that it hardly seems difficult to sleep here.

Opening the closet will reveal a wax man, perhaps six feet tall. He face has been mutilated to the point of unrecognizable, and he sits against the wall with his arms crossed over his knees, face half hidden from view. It’s a strange pose for a statue to be created in, and any house guest who gets close enough will realize that he is breathing.



1. Front Door 2. Entry Way 3. Coat Closet 4. Parlor 5. Formal Dining Room 6. Blue Kitchen 7. Doll Bathroom 8. East Hallway 9. Library 10. Study 11. Dawn Room 12. Closed Closet 13. Nursery 14. Dollhouse Room 15. Dollhouse 16. The Crack In The Wall 17. Maid Hallway 18. Clean Bedroom 19. Dirty Bedroom 20. Closet Room 21. Smoke Room 22. Yellow Bedroom 23. Vanity Room 24. Ivory Bathroom 25. Door to Basement 26. Supply Closet


1. Hallway 2. Princess Bedroom 3. Princess Closet 4. Mirror Bedroom 5. Journey Bedroom 6. Fairy Bedroom 7. Red Bedroom 8. Mask Bedroom 9. Trophy Room 10. Gallery 11. Observatory 12. Sewing Room 13. Glass Bathroom 14. Perfume Bedroom 15. Library 16. Cherry Hallway 17. Thin Bedroom 18. Dark Bedroom 19. Light Bedroom 20. Loft Bedroom 21. Ink Bedroom 22. Mosaic Bedroom 23. Day Room 24. Narrow Hallway 25. Store Room 26. Open Bathroom 27. Blind Bedroom 28. Floating Hallway 29. Corkscrew Stair


1. Main Room 2. Green Room 3. Half Bath 4. Small Kitchen 5. Garden Closet 6. Empty Hall 7. Radio Room 8. Carpenters Room 9. Painter’s Room 10. Shared Bath 11. Glass Blowers Room 12. Tapestry Bedroom 13. Dollmaker's Workshop 14. Pottery Room



1. Attic


1. Upside Down Observatory


1. Basement 2. Dirt Hallway 3. Waiting Room 4. Doctor's Office 5. Supply Closet 6. Recovery Ward 7-11. Examination Rooms 12. Treatment Room 13. Surgery Room 14. Ward 15. Morgue


1. Straight Hall 2. Public Restroom 3. Glass Half Empty 4. Fake Bedroom 5. Model Bedroom 6. Locked Door 7. Viewing Bedroom 8. Memory Bedroom 9. Photography Bedroom 10. Dark Room 11. Shelter Bedroom


1. Stairwell Room 2. Wallpapered Parlor 3. The Open Door 4. Plain Kitchen 5. Pantry 6. Dining Room 7. Hallway 8. Half Sized Bath 9. The Blank Library 10. ??? Room