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Characters new to the setting or that haven't been in the setting in a while will arrive slightly differently than before. Players have three options:

1) Somewhere mid-step, passing through a doorway or other threshold, instead of where they had been, they find themselves coming in through the new door by the Dorms in the basement. There will be a bed and chest with their name on it for the time being as long as they are in setting, although they are as free to come and go as anyone else.

2) The same process, but through the strange locked door in the back wall of the Pub. The door shuts quickly and locks behind anyone entering this way; they can still come and go through the basement door, however, should they choose.

3) Waking up in an empty bed in the dorms. They will still be clothed in whatever they had been wearing last, but there will be a chest with their name on it at the foot of the bed that may contain random personal effects.



On the bulletin board where chores had been posted, there is now a letter. The handwriting is loose and uneven, letters a little large, but whoever wrote it was trying to be neat about it, with occasional stray marks where a word was stumbled over.

"On behalf of my family and people, I deeply apologize for what you have gone through at my father's hands. I will be trying to set right the damage caused, although it will be a slow process. When there is more stability there will be arrangements for other accomodations, but for now, I am afraid the Keep's energy must go towards other efforts. You are free to use what you need within these walls, and are no longer bound to this keep.

The Fog may still be dangerous, and is outside of anyone's control. Should you wander into it, look for the carriage to return to safer areas.

Regards, Leitner"



The Steward is noticeably absent.

DAY 027

Mar. 24th, 2018 09:11 pm
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MAISON DAY UPDATE

DAY 027 GENERAL: CLICK )

DAY 012

Sep. 23rd, 2016 08:43 pm
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DAY 012 GENERAL: CLICK )

(A master post will be on the comm for the hunt; we do encourage grouping up, although 2-3 is the easiest to work with! If someone is going along but unsure of grouping the guards will flag stragglers, allowing for people with no or little prior CR to partner up or group up easily. Those going on the hunt will have the option of running a GM’ed session on Discord or Plurk, or threading out on the master post with mod replies/comments posted in for finding things, guard interaction, and encounters. As soon as a group is decided on OOC’ly they can tag the master post or flag down to arrange a hunt!)

Threat Down )
allthekeys: (Default)
The fog outside seems to thicken, the humidity rising until there is condensation on any cool surface; for a few moments, the night grows silent.

Then, with a peal of thunder, it begins raining, the water rattling off the windows of the castle and town. The fog lightens somewhat, but persists through it, remaining with a supernatural stubbornness, even with the occasional lightning flash lighting the night. The wraiths seem to have a distaste for the rain, lingering near walls and buildings when not tracking prey, but it does not seem to be deterring their presence.

The Gardens, however, seem to respond to the rain by emboldening their attempt at overgrowing; while they do not gain much headway, they do manage to claim the wall around the garden, pushing the gargoyles more into the road and courtyard, with occasional vines up the outer wall becoming a nuisance there.

October 2019

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