allthekeys (
allthekeys) wrote2012-11-25 09:26 pm
Entry tags:
[Suggestions]
Here you can make suggestions (with handy forms, if needed) for monsters, events, rooms, etc, that you might like to see implemented in the game. We're always open to ideas from anyone! Comments are unscreened so that you can plot with one another and build off of each other's ideas.
Monsters:
Just a general bestiary profile to give us an idea of what you're thinking of! Feel free to cut out sections you don't necessarily have an answer for, but the more detail the better.
Rooms:
A simpler form, just fill out the general idea of the room and what it might do.
Events:
For events and plots in the game! This can cover things you'd like to see included in Night Updates (e.g. the floors disappearing, as in night 013) or wider-spread events (e.g. forgotten names as in Night 014 and Day 015). And anything else you'd like to suggest to happen in the game, of course!
Suggestions:
Suggestions for the suggestions post? Go for it!
And remember, if there's anything you'd like to suggest that doesn't have a form on this post just reply with as much detail as you can think of!
Setting ♦ Game Play ♦ Rules ♦ FAQ ♦ Timeline ♦ Bestiary ♦ Taken ♦ Wanted ♦ Reserves ♦ Apps ♦ Mod Contact ♦ Hiatus ♦ Drop ♦ Dedication
Monsters:
Just a general bestiary profile to give us an idea of what you're thinking of! Feel free to cut out sections you don't necessarily have an answer for, but the more detail the better.
Rooms:
A simpler form, just fill out the general idea of the room and what it might do.
Events:
For events and plots in the game! This can cover things you'd like to see included in Night Updates (e.g. the floors disappearing, as in night 013) or wider-spread events (e.g. forgotten names as in Night 014 and Day 015). And anything else you'd like to suggest to happen in the game, of course!
Suggestions:
Suggestions for the suggestions post? Go for it!
And remember, if there's anything you'd like to suggest that doesn't have a form on this post just reply with as much detail as you can think of!

no subject
Appearance: They look like this , more or less. But the claws look more like scaly human hands with long nails, then pigeon toes.
Method of Attack: Physical.
Effects: Pecking, wing slaps, and grabbing with their nails. They can, however, drop dung or urine onto the victim. Should it drop on hair, closed skin, or clothing, there will be vertigo that lasts for an hour. Dropped on open wounds or areas such as the eyes, nose, mouth areas however, there will be extreme vertigo, dizziness, blurred vision and auditory hallucinations that could last half the night. Effects will last, even when it is washed off the body.
Speed: slower then a human while walking, slightly faster while flying.
Strength: Weaker then the average human.
Weaknesses: Unknown. They tend to move in packs.
Resistance: Some resistance to ghost and magical attacks
Intelligence: Animal
Ability to communicate: ???
How far they will follow: They'll follow to the first closed door.
Additional notes/descriptions: For the most part, they act like pigeons; stupid, preening themselves, and mostly concerned about food. They have, however, been known to act as if they have a hive mind. Sometimes, they can appear to be more intelligent then they are usually. If a person feeds a pigeon more then three times, they may guard that person as a food source from other monsters. If there is no food offered, however, they have been known to coo to call in its flockmates and attack the person. Depending on if the monster is sharing the kill or not, they will work in concert with another, say with a feral deer or a wall crawler; however, should they try to horde the food for themselves, they will attack. They have also been known to attack other monsters in the house due to hunger.