allthekeys: (Default)
allthekeys ([personal profile] allthekeys) wrote2012-11-25 09:26 pm
Entry tags:

[Suggestions]

Here you can make suggestions (with handy forms, if needed) for monsters, events, rooms, etc, that you might like to see implemented in the game. We're always open to ideas from anyone! Comments are unscreened so that you can plot with one another and build off of each other's ideas.

Monsters:
Just a general bestiary profile to give us an idea of what you're thinking of! Feel free to cut out sections you don't necessarily have an answer for, but the more detail the better.



Rooms:
A simpler form, just fill out the general idea of the room and what it might do.



Events:
For events and plots in the game! This can cover things you'd like to see included in Night Updates (e.g. the floors disappearing, as in night 013) or wider-spread events (e.g. forgotten names as in Night 014 and Day 015). And anything else you'd like to suggest to happen in the game, of course!



Suggestions:
Suggestions for the suggestions post? Go for it!




And remember, if there's anything you'd like to suggest that doesn't have a form on this post just reply with as much detail as you can think of!


SettingGame PlayRulesFAQTimelineBestiary TakenWantedReservesApps Mod ContactHiatusDropDedication

[personal profile] ex_sunseeker459 2012-12-07 05:08 pm (UTC)(link)
What: A Jumanji event! Evil, haunted boardgame shows up in the house, drumming softly... People find it. People are drawn to play it. There must be two people, but there can be up to four; having four people would "hurry it along" faster, but the more people there are, the most chaos there would be due to possible negative dice rolls. People pick one of four game pieces, and roll two dice. The pieces move their own. Each placement on the board has a different outcome-- some can be positive ("move two spaces ahead") but most are negative ("your pants are now full of spiders"). Creatures and effects brought about by the game stay present until the game is over. If the board is destroyed or lost, or a die is destroyed/lost, well... Taking that chance isn't a wise idea!
Size of event: The two to four people playing the game would get the brunt of the problems, but most (if not all) effects are apt to impact other characters. For example, a quicksand pit might open up to trap the player who rolls it, but people who try and help them might also get stuck; a jungle hunter fixated on one player wouldn't hesitate to hurt anyone who got in the way, or use them to screw with their target.
When: Either, but for added "oh god we're screwed" levels, night time! But that would be cruel, wouldn't it? :P
Additional details: Floods! Crocodiles! Giant mosquitoes! Someone turning into a monkey because they were a cheating bastard! Lion in a bedroom! Cranky jungle hunter in khaki! Imagine the possibilities. :D