allthekeys (
allthekeys) wrote2012-11-25 09:26 pm
Entry tags:
[Suggestions]
Here you can make suggestions (with handy forms, if needed) for monsters, events, rooms, etc, that you might like to see implemented in the game. We're always open to ideas from anyone! Comments are unscreened so that you can plot with one another and build off of each other's ideas.
Monsters:
Just a general bestiary profile to give us an idea of what you're thinking of! Feel free to cut out sections you don't necessarily have an answer for, but the more detail the better.
Rooms:
A simpler form, just fill out the general idea of the room and what it might do.
Events:
For events and plots in the game! This can cover things you'd like to see included in Night Updates (e.g. the floors disappearing, as in night 013) or wider-spread events (e.g. forgotten names as in Night 014 and Day 015). And anything else you'd like to suggest to happen in the game, of course!
Suggestions:
Suggestions for the suggestions post? Go for it!
And remember, if there's anything you'd like to suggest that doesn't have a form on this post just reply with as much detail as you can think of!
Setting ♦ Game Play ♦ Rules ♦ FAQ ♦ Timeline ♦ Bestiary ♦ Taken ♦ Wanted ♦ Reserves ♦ Apps ♦ Mod Contact ♦ Hiatus ♦ Drop ♦ Dedication
Monsters:
Just a general bestiary profile to give us an idea of what you're thinking of! Feel free to cut out sections you don't necessarily have an answer for, but the more detail the better.
Rooms:
A simpler form, just fill out the general idea of the room and what it might do.
Events:
For events and plots in the game! This can cover things you'd like to see included in Night Updates (e.g. the floors disappearing, as in night 013) or wider-spread events (e.g. forgotten names as in Night 014 and Day 015). And anything else you'd like to suggest to happen in the game, of course!
Suggestions:
Suggestions for the suggestions post? Go for it!
And remember, if there's anything you'd like to suggest that doesn't have a form on this post just reply with as much detail as you can think of!

no subject
Type of Room: (self-explanatory)
Description: Hidden off a path is what appears at first to be an overgrown mass of weeds and plants, but for anyone willing to take the time to clear them away, they are greeted by the sight of a small boathouse. The weathered exterior and general state of disrepair indicate it hasn't been used in some time, and the decayed shell of a boat outside the door only adds to this impression. The plants have started to reclaim the area, vines sending out questing tendrils that have worked their way through small cracks, working to break down something that has been clearly abandoned. Inside, however, is another story. While there are signs that the greenery will eventually take over the area, the interior is still mostly intact, providing a roof over ones head and a door that can be closed against the outside if nothing else. Dried leaves litter the floor, having apparently fallen from the invasive plants that have crept in through the broken windows, and everything inside shows signs of neglect. While there are plenty of items that would make sense to have in a boathouse, a casual look shows they are in various states of disrepair. Someone looking for something useful here would be hard-pressed to find anything, although it may be possible given a thorough enough search.
A faint smell of rotting vegetation pervades the area, even if the door to the boathouse is closed. Outside is a small, apparently man-made lake, and it soon becomes clear this is where the smell is coming from. The water is choked with vegetation, only small paths left that have not been reclaimed by plants. These look wide enough to get through, so long as you are able to find a boat or some other means of passage across the nearly-swamp like surface. The further away from the shore you get, the darker the growth appears to become, turning black and twisted, slimy with rot. It is darkest in the center, as though whatever has caused the rot has spread out from there and infected the rest of the area. Staying in this location for any length of time brings out an uneasy feeling, like there is something lurking nearby - perhaps in the darkened depths of the lake itself.
Effects: An unpleasant smell of rotten vegetation, and an uneasy feeling of being watched.
Additional notes: I may have gotten a bit carried away with writing this out, but feel free to use whatever you like out of the description if you do decide to put it in