allthekeys (
allthekeys) wrote2012-11-25 09:26 pm
Entry tags:
[Suggestions]
Here you can make suggestions (with handy forms, if needed) for monsters, events, rooms, etc, that you might like to see implemented in the game. We're always open to ideas from anyone! Comments are unscreened so that you can plot with one another and build off of each other's ideas.
Monsters:
Just a general bestiary profile to give us an idea of what you're thinking of! Feel free to cut out sections you don't necessarily have an answer for, but the more detail the better.
Rooms:
A simpler form, just fill out the general idea of the room and what it might do.
Events:
For events and plots in the game! This can cover things you'd like to see included in Night Updates (e.g. the floors disappearing, as in night 013) or wider-spread events (e.g. forgotten names as in Night 014 and Day 015). And anything else you'd like to suggest to happen in the game, of course!
Suggestions:
Suggestions for the suggestions post? Go for it!
And remember, if there's anything you'd like to suggest that doesn't have a form on this post just reply with as much detail as you can think of!
Setting ♦ Game Play ♦ Rules ♦ FAQ ♦ Timeline ♦ Bestiary ♦ Taken ♦ Wanted ♦ Reserves ♦ Apps ♦ Mod Contact ♦ Hiatus ♦ Drop ♦ Dedication
Monsters:
Just a general bestiary profile to give us an idea of what you're thinking of! Feel free to cut out sections you don't necessarily have an answer for, but the more detail the better.
Rooms:
A simpler form, just fill out the general idea of the room and what it might do.
Events:
For events and plots in the game! This can cover things you'd like to see included in Night Updates (e.g. the floors disappearing, as in night 013) or wider-spread events (e.g. forgotten names as in Night 014 and Day 015). And anything else you'd like to suggest to happen in the game, of course!
Suggestions:
Suggestions for the suggestions post? Go for it!
And remember, if there's anything you'd like to suggest that doesn't have a form on this post just reply with as much detail as you can think of!

no subject
Appearance: A large pile of blackened, rotting vegtation which can shift into something vaguely humanoid-shaped, although it still lacks legs. Can send out questing vines or tendrils or shed small bits of spiky plant matter.
Method of Attack: Thick vines, attempts to latch on with these and wrap them around the body in order to draw it into itself. Can also use these as self defense in crushing or bludgeoning manuevers.
Effects: Noxious smell, crushing/bludgeoning, strangulation from vines, death if enveloped by the main body.
Speed: Ranging from slow for the creature itself to quick for the vines.
Strength: Stronger than an average human
Weaknesses: Fire
Resistance: Water
Intelligence: ??
Ability to communicate: ??
How far they will follow: Until the first closed door. If not a safe room, the plant will attempt to send vines under the door but they will withdraw if no contact is made.
Additional notes/descriptions: Has the ability to replicate through the spiky plant matter that it sheds, but only if the spikes draw blood. If fed in this manner the tendril will start to grow and eventually form into another weed creature. While in the growth stage the creature is non-aggressive and can be dispatched fairly easily but will emit a noxious gas if killed. The gas has no long lasting ill effects itself, but if too much is breathed in will cause coughing fits. The severity of the coughing fit and any other repercussions that might have is up to the player to determine.