allthekeys: (Default)
allthekeys ([personal profile] allthekeys) wrote2012-11-25 09:26 pm
Entry tags:

[Suggestions]

Here you can make suggestions (with handy forms, if needed) for monsters, events, rooms, etc, that you might like to see implemented in the game. We're always open to ideas from anyone! Comments are unscreened so that you can plot with one another and build off of each other's ideas.

Monsters:
Just a general bestiary profile to give us an idea of what you're thinking of! Feel free to cut out sections you don't necessarily have an answer for, but the more detail the better.



Rooms:
A simpler form, just fill out the general idea of the room and what it might do.



Events:
For events and plots in the game! This can cover things you'd like to see included in Night Updates (e.g. the floors disappearing, as in night 013) or wider-spread events (e.g. forgotten names as in Night 014 and Day 015). And anything else you'd like to suggest to happen in the game, of course!



Suggestions:
Suggestions for the suggestions post? Go for it!




And remember, if there's anything you'd like to suggest that doesn't have a form on this post just reply with as much detail as you can think of!


SettingGame PlayRulesFAQTimelineBestiary TakenWantedReservesApps Mod ContactHiatusDropDedication
vipassi: (Default)

...last one I swear. I think.

[personal profile] vipassi 2013-02-12 10:00 am (UTC)(link)
Room Name: Meditation Room
Type of Room: Shrine
Description: A string of soft chimes is strung along the inside of the door, sounding quietly when the room is entered. The floor is plain polished stone; in the center is an artificial pond, filled with large koi and a few blooming lotus plants, while the walls are padded over with thick tapestry-blankets depicting some kind of heavenly landscape in simple embroidery, muffling sound within. Padded cushions for sitting on are spread around the pond and the rest of the room, although there are no chairs or other furniture present.
Effects: Calming/peace effect; it may be hard to speak loudly, and the longer that is spent in it, the harder it becomes to form and act on any violent, vindictive, or hostile impulses, lingering for a few hours after leaving.
Additional notes: N/a
vipassi: (Default)

Okay I lied. But I'm going to bed now!

[personal profile] vipassi 2013-02-12 11:51 am (UTC)(link)
What: Jeweled Lady
Appearance: Looks like a finely carved white marble stone statue of a lovely woman in a loose, flowing gown; a large spherical sunstone can be seen imbedded in her chest, with her eyes spheres of the same stone. Veins of it run through the statue.
Method of Attack: Touch.
Effects: If she's hostile/someone is in the wrong category, petrification; any area she comes into contact with turns to stone, slowly spreading the more contact she can make. After it's progressed far enough, it spreads on its own, continuing even as the character struggles to escape. Once a character is completely petrified, they are effectively dead; the stone statue will remain until a little before their "revival", at which point it crumbles to dust.
If she's non-hostile or someone is in a "protected" category, her touch is capable of healing injuries; she is also capable of "weeping", a fluid that solidifies into small pieces of sunstone once it touches ground or anything that's not her. If one of the "tears" is held to an injury, it will dissolve into it with a healing effect over that area, usually a minor one, but enough to close some cuts or heal burns. ("Weeping" would be something done as a gift if someone is either registering as "protected" enough or otherwise makes some kind of positive connection.)
Speed: Slow; she'll be perfectly still most of the time until someone comes too close, disturbs her, or breaks some rule of whatever room she's in.
Strength: Much greater than human, and with a very strong grip if she can get ahold of someone
Weaknesses: Hypothetically, hitting her hard enough could shatter part of her.
Resistance: She's stone; pretty much anything that won't damage stone, won't harm her.
Intelligence: Unknown/human?
Ability to communicate: N/A /possible mental contact only
How far they will follow: Will not leave the room that she's in
Additional notes/descriptions: Yes, entirely meant to be a "lethal or helpful depending on what you do" thing, and the specific rules for what she's protecting or what she's taking offense to can change depending on events, room, or any backstory she's given.

What: Caterpillar
Appearance: Dog-sized fuzzy caterpillar, covered in thick, soft, silky fur.
Method of Attack: It behaves affectionally, especially towards anyone who approaches it with plant matter or fruit, and will wind around legs like a cat, seeking out physical contact. Unfortunately, the hairs are covered in a sort of barely perceptible oil that seeps into skin.
Effects: Shortly after contact, there's a burning/stinging sensation; if it isn't washed off shortly after, it worsens, turning into a flat burning pain that begins to affect movement and coordination. A bad enough poisoning is a semi-paralytic effect a while after contact, leaving the character vulnerable to other things.
Speed: Slow
Strength: Weak
Weaknesses: It's a big bug. Anything that'd kill a big bug.
Resistance: N/A
Intelligence: Low/Animal
Ability to communicate: None
How far they will follow: Usually stays within a room/area
Additional notes/descriptions: I may be hitting pumpkin hour.

What: Empath Ghost
Appearance: Young man; his eyes seem to've been clawed out, with long scratches shredding his face, his mouth sewn shut. Bits of blood and skin cling under his lengthened nails, although his arms have been permanently restrained by straps stitched around and bolted straight into skin and bone, arms crossed over his chest with the wrists pinned to the shoulders. His legs are hobbled together, and he'll usually be found curled up in a corner or other part of a room, shaking slightly.
Method of Attack: Mental projection/psychic attack. Nonsensitives in his area will get an increasing feeling of distress and panic the longer they're close to him, occasionally with spikes of a desire to flee the area. Any attempt to touch him will actually result in energy burns while he reacts as if burned himself, followed by a spike of self-destructive impulses. To a sensitive, just being in the room with him is painful, with whatever senses they might have assaulted with projected sensations of pain and fear, enough to make concentration difficult, with a strong undercurrent of LEAVE attached. Lingering or trying to approach him shifts it to attempts at implanting self-destructive suggestions. Falling prey leads to dazed, possessed-behavior attempts to use whatever might be handy to harm themselves in any way possible or outright kill themselves.
Effects: Empathic/psychic attack.
Speed: Slow/none.
Strength: Very weak.
Weaknesses: N/A
Resistance: N/A
Intelligence: Possibly human?
Ability to communicate: Likely not a good idea to try. Might try to scream if someone tries too hard to prolong interaction without finding some way to defuse him.
How far they will follow: Will not leave room.
Additional notes/descriptions: Found one of my other orphans from the one horror idea! .... .... I don't really have any excuses for this one. For what it's worth, it was intended to be a "Initial effects are trying to get people to run away/flee/panic/LEAVE, gets destructive if they don't"/"Ghost is more afraid of you than you are of it, and that's the bad part".