allthekeys: (Default)
allthekeys ([personal profile] allthekeys) wrote2017-09-15 11:30 pm

MIDDAY 022



|| THREAT DOWN
|| MIDDAY 022: GENERAL

After many, many hours, the moon again begins to move, starting to clear the sun around its zenith. The light, however, is unnaturally bright, and hot. Those with powers relating to fire will feel them well up uncontrollably when exposed to the light, while those without might be burned or blinded with insufficient shade. The headaches and fainting spells of earlier are only made worse by the brilliant light and overbearing heat, to such an extent that venturing outside without a partner (or sufficiently large water bottle) can lead to fainting within minutes. The garden's leaves respond to the light by spreading wide, providing some much-needed shade and solace under the boughs.

As the daylight clears, the fog begins to encroach on the ruins again. It gradually rolls forward over the course of several hours and slows to a stop only after it has enveloped half the area.

The faces within it continue to writhe and silently scream, desperate and pained. Their pleading has become even more difficult to ignore, and those who are enticed to watch will find the compulsion to venture forward and help them even stronger. Somehow, it feels almost certain that by doing so, they will free their imprisoned loved ones from pain.

In swift response to the sun’s re-emergence, the Hunters dive back down to the bottom of the river and disappear for the remainder of the day.

Within the labyrinth of the castle’s Basement Hallway, the Craft Rooms have vanished, leaving a gaping empty opening in the hallway where they had previously been. Their heavy barred doors remain standing, surrounded by only the partial remains of crumbled walls.

Three Hellhounds slink through the area to sniff and investigate, apparently having escaped notice from the guards.

The grandfather clock continues to chime.