allthekeys (
allthekeys) wrote2012-03-30 10:22 pm
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Noon 008
As the last chime of noon fades into silence, voices fill the house. They are familiar voices, known voices, speaking as though radios have come to life in every room in the house.
The voices of the captains discuss the need for a meeting to address the problems the houseguests are currently facing. They set a time and location for a meeting, and then the voices fade. There is no sign of the radios in any of the rooms, and many of the Militia leaders will hear their own voices making these decisions, despite having no part of the conversation. The guests will feel compelled to arrive in the Parlor at the appointed time, this compulsion is impossible to ignore and will seem completely natural to those experiencing it.
The house guests will find a welcome change, once they do arrive. Neatly stacked in the Parlor are small bags for each character, regardless of when they arrived. For those who have misplaced their things, these bags hold their personal possessions, weapons, and other effects. Their clothing remains missing, but they are at least armed again. The bags are very durable and easy to carry, perfectly sized to fit whatever they might need to survive the night. They are all identical. Nothing seems to be missing, but in each of the bags, one item of personal significance seems to have appeared. The form this item takes differs from character to character; it could be as simple as a photograph of their family, a candid moment of happiness that they barely remember. It could take the form of a letter, sent by a loved one and somehow finding its way into their hands. It could be a childhood toy, lost to the dust of years and suddenly appeared again. Regardless, each character has received some sort of gift. To those who have been selected for the event, another gift has been added. A simple key at the end of a brightly colored piece of ribbon, affixed to the ribbon is a note. The front of the note reads “You have been invited” in neat, gold leaf letters. On the back, another note has been added, scrawled in messy hand writing. “I can’t wait to see you.”
The puzzle pieces, formerly gathered by the house guests, sit in a pile on the coffee table, waiting for someone to assemble them.
There is no sign of the children, they have not been returned to the house.
In the basement, a door opens, admitting two men into the area outside the cells. Both are very clearly human, wearing white coats and seem tired. They are followed by a Phantasm, but the creature remains near the door, not coming close enough to frighten the children.
The sleeping girl sits up, holding a kitten tightly in her arms as she watches the men with wide eyes. The boy catches his ball, sitting perfectly still in his cell, though he makes no attempt to move away from the door.
ooc: assume that "Clothes" means anything that covers the legs, torso or head area. Shoes can be found, as can jewelery, but no coats, pants, hats, shirts, underwear, skirts, etc. can be.
The voices of the captains discuss the need for a meeting to address the problems the houseguests are currently facing. They set a time and location for a meeting, and then the voices fade. There is no sign of the radios in any of the rooms, and many of the Militia leaders will hear their own voices making these decisions, despite having no part of the conversation. The guests will feel compelled to arrive in the Parlor at the appointed time, this compulsion is impossible to ignore and will seem completely natural to those experiencing it.
The house guests will find a welcome change, once they do arrive. Neatly stacked in the Parlor are small bags for each character, regardless of when they arrived. For those who have misplaced their things, these bags hold their personal possessions, weapons, and other effects. Their clothing remains missing, but they are at least armed again. The bags are very durable and easy to carry, perfectly sized to fit whatever they might need to survive the night. They are all identical. Nothing seems to be missing, but in each of the bags, one item of personal significance seems to have appeared. The form this item takes differs from character to character; it could be as simple as a photograph of their family, a candid moment of happiness that they barely remember. It could take the form of a letter, sent by a loved one and somehow finding its way into their hands. It could be a childhood toy, lost to the dust of years and suddenly appeared again. Regardless, each character has received some sort of gift. To those who have been selected for the event, another gift has been added. A simple key at the end of a brightly colored piece of ribbon, affixed to the ribbon is a note. The front of the note reads “You have been invited” in neat, gold leaf letters. On the back, another note has been added, scrawled in messy hand writing. “I can’t wait to see you.”
The puzzle pieces, formerly gathered by the house guests, sit in a pile on the coffee table, waiting for someone to assemble them.
There is no sign of the children, they have not been returned to the house.
In the basement, a door opens, admitting two men into the area outside the cells. Both are very clearly human, wearing white coats and seem tired. They are followed by a Phantasm, but the creature remains near the door, not coming close enough to frighten the children.
The sleeping girl sits up, holding a kitten tightly in her arms as she watches the men with wide eyes. The boy catches his ball, sitting perfectly still in his cell, though he makes no attempt to move away from the door.
ooc: assume that "Clothes" means anything that covers the legs, torso or head area. Shoes can be found, as can jewelery, but no coats, pants, hats, shirts, underwear, skirts, etc. can be.