allthekeys: (Default)
allthekeys ([personal profile] allthekeys) wrote2011-12-31 01:30 pm
Entry tags:

Day 005 Noon

The clock in the parlor seems to pause for a moment, hands stopped just before noon. There is an audible click and the clock comes to life once more. As the chimes start again, anyone who happens to be in the Gardener’s Wing will notice the other locked door opening. Nothing enters, though the memory of the creature trying to open it is clearly visible in deep claw marks on the wood.

The hall is full of locked doors, though one has been left open, allowing characters to enter. Anyone entering will soon find a box of radios, perfect for maintaining communication.

Ooc: Happy holidays everyone, please check the FAQ update for information regarding the walkie talkies and the Settings Post for anything else that can be found in the room. Please also comment here if your character will have one of the Radios or will be staying in the Radio Room.

[identity profile] crownotcrane.livejournal.com 2011-12-31 11:29 pm (UTC)(link)
yesss THIS PRICK WILL GET A RADIO and promptly use it to freak everyone out probably :T

[identity profile] alwaysaboom.livejournal.com 2012-01-02 06:28 am (UTC)(link)
Ivanova will grab one if she can.
theredchampion: (Default)

[personal profile] theredchampion 2012-01-04 12:29 pm (UTC)(link)
FTR Niall will probably be hanging around the radio room for a while first off, since he unlocked it --

AND will probably horde a radio, though he might just keep it off and hide it mostly.
not_number1: (Default)

[personal profile] not_number1 2012-01-15 01:08 am (UTC)(link)
Mello will... probably grab one