Sep. 22nd, 2011

allthekeys: (Default)
First blood has been spilt. The scent of death hits the air. And then something new emerges out of the gloom, in the waning hours of the night.

At first glance, these creatures look like dogs. Big dogs, sure, but dogs nonetheless. They travel in packs of four or five, seemingly uninterested in anything in their path. On occasion, they can even be found lounging in rooms with big windows or access to fresh air.

The moment someone is injured, however, they don’t seem much like mere dogs anymore. The scent of blood changes them, and it is only then that you realize if these were ever normal dogs, that ended a long time ago. Their flesh rotting and mouths smelling heavily of decay, the hellhounds hunt down the injured, killing anyone who gets in their way once blood is spilled. They will attack for any injury, even something as small as a paper cut--as long as it occurs within the house. Anything that occurred before the person arrived is ignored, as is degenerative illness unless it causes damage that they can scent.

For the remaining, dwindling hours until dawn, anyone injured inside of the house will be hunted. They will not enter the safe rooms, but they will quickly overcome any other door in their way. They will also drag the corpses of the dead away and attack anyone who interferes.

Ask a mod if you want hellhounds in your thread. In the meantime, the bestiary has been updated.

Have a good rest of the night. It will be morning soon.

October 2019

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