Day 005 Noon
Dec. 31st, 2011 01:30 pmThe clock in the parlor seems to pause for a moment, hands stopped just before noon. There is an audible click and the clock comes to life once more. As the chimes start again, anyone who happens to be in the Gardener’s Wing will notice the other locked door opening. Nothing enters, though the memory of the creature trying to open it is clearly visible in deep claw marks on the wood.
The hall is full of locked doors, though one has been left open, allowing characters to enter. Anyone entering will soon find a box of radios, perfect for maintaining communication.
Ooc: Happy holidays everyone, please check the FAQ update for information regarding the walkie talkies and the Settings Post for anything else that can be found in the room. Please also comment here if your character will have one of the Radios or will be staying in the Radio Room.
The hall is full of locked doors, though one has been left open, allowing characters to enter. Anyone entering will soon find a box of radios, perfect for maintaining communication.
Ooc: Happy holidays everyone, please check the FAQ update for information regarding the walkie talkies and the Settings Post for anything else that can be found in the room. Please also comment here if your character will have one of the Radios or will be staying in the Radio Room.